In the diagrams, the recipes for various fuel-related crafting processes are applied. As for other fuels, since we use conversion diagrams to answer the questions, first let’s look at how they were made. Instead of cutting trees for extra fuel, you would probably benefit more from using the wood to make power poles or chests, or from keeping the trees around for pollution absorption. However, it runs out quickly because of how little energy it provides. Hence, here is a quick note about wood as a fuel: You may end up with a lot of it as a byproduct of clearing space using an axe or robots. With all the conversion options in the vanilla game, this list of questions actually covers all of the burner fuels except for wood, which is not converted into anything unless you use a charcoal mod. (8) How useful is fuel processing in general? (7) What are the effects of modules on fuel processing energy gains?įinally, we take a step back and look at the big picture, noting other factors like setup costs and alternate technologies, and we ask: (6) How does burning nuclear fuel for power compare with making uranium fuel cells to “burn” in reactors instead?Īfter considering all the energy equations under default conditions, we next look at how things change upon introducing modules: Then we consider that uranium is already being used for a different fuel type and we look at how that compares: (5) Does further processing rocket fuel into nuclear fuel get more energy out of it? (4) Does further processing solid fuel into rocket fuel get more energy out of it?Īnd then we consider going further and adding uranium: (3) How does oil processing compare with coal liquification when producing solid fuel?īut then we note that we don’t have to stop the processing at solid fuel: Then we check how processing coal stands against the conventional way of making solid fuel: (2) How much of a difference does cracking make when making solid fuel? We can convert the coal liquification outputs directly into solid fuel, but we also have cracking available, so: (1) Does processing coal into solid fuel get more energy out of it? We begin with the question that started it all: The results provide some interesting tidbits about managing your resources and they help to complete the big picture for burner fuels. Hence, in this piece, I present some questions about different burner fuels and answer them mainly using conversion diagrams. At first I tried solving many equations with a growing list of variables, but it was much easier to convert everything into diagrams, which now summarize everything nicely. I approached the conversions in terms of energy produced and consumed per unit of input, rather than the production rates per building. This raised for me the question: Does processing coal into solid fuel get more energy out of it? In other words, if you liquify 10 units of coal, make solid fuel out of the oils and gas that it yields, and then burn the solid fuel, does it provide more energy than directly burning the coal, even with all that processing? And what if you further processed it into rocket fuel? Similar burning questions followed and snowballed into this general exploration of the energy contents of different burner fuels as well as the energy costs of converting between them.Īs I set off to answer these questions, a great info source was the wiki page for fuels. More curiously, however, the late-game also brings the technology to liquify good old coal and convert it into solid fuel. These processed fuels offer noticeable advantages over coal, like having greater energy density both per unit and per stack, and an acceleration bonus when used in vehicles. Conveniently, solid fuel can be used to later make rocket fuel, which in turn can be used to make nuclear fuel. In the mid-game, solid fuel is introduced as the first processed fuel, made initially from crude oil. The most popular burner fuel is coal, which is the backbone of early-game automation it runs all the boilers, furnaces, vehicles, and other machines reliably until it inevitably runs low. Burning Questions Sir Fendiįactorio has a variety of fuels that can go into your burner devices, ranging from classic and modest wood, up to experimental and extreme nuclear rocket fuel. Isn’t that nice of him? Modules are naturally also taken into consideration. Or, said another way, he wants to find out how you can get the most out of your coal by further processing it into different fuels. On the diamond anniversary of Alt-F4, local madman Sir Fendi returns once again with a deep dive into Factorio’s thermodynamics. So how useful is fuel processing in general?.
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